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Yamanaka Clan
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Yamanaka Clan
Insignia
Name: Yamanaka Clan
Affiliation: Konohagakure
Description: The Yamanaka clan (山中一族, Yamanaka Ichizoku) is a family of ninja found in Konohagakure. They specialize in mind related techniques, and they own and run a flower shop in the village. The members of this clan specialize in mind-centered techniques which makes them experts at intelligence gathering and espionage.
Family Head: None
Known Members
None
Kekkei Genkai
Name: Mind Body Switch Technique
Field: Ninjutsu
Class: Supplementary
Range: All ranges
Description: The Mind Body Switch Technique is the signature ability of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance.
Perquisites: Unless the target is still and/or left immobile, this kekkei genkai has a low success rate against player characters and can be more easily avoided. This technique can be used freely against a non-player character or wild animal, however, but the duration of control and cooldown doesn't change. This technique lasts for five of the users post, with limited use of their lowest-level jutsu and player characters that are your rank or higher have a chance of kicking you out of their own consciousness for that duration. The cooldown is ten posts. Upon the use of this technique or if the user misses his/her target the user's physical body will be weak and immobile for as long as he/she is in control of their target and the user will be unable to return to it until after three posts. All damage received while in control of the target is also received by the user's true body.
Chakra Cost: None.
Perks
None.
Jutsu
Technique: Mind Body Disturbance Technique
Field: Ninjutsu
Type: None
Rank: B-rank
Class: Supplementary
Range: 9m
Hand Seals: Technique specific hand seal
Duration: None
Cooldown: Four Posts
Drawbacks: This technique only works effectively against non-player characters and wild animals.
Chakra Cost: How much Chakra is subtracted per thread from this technique?
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will. The difference between this, and the Mind Body Switch Technique is, the caster doesn't project their consciousness into the enemies body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting the enemies to turn on one another. Control can be exerted even from a distance.
Technique: Mind Puppet Switch Cursed Seal Technique
Field: Juinjutsu, Ninjutsu
Type: None
Rank: B-rank
Class: Supplementary
Range: 15m
Hand Seals: None
Duration: Four Posts
Cooldown: Eight Posts
Drawbacks: None
Chakra Cost: 20
Description: The user of this technique firstly transfers their mind into a puppet laid somewhere in advance, near the vicinity of an enemy's predicted path, before manipulating it to attack an intended opponent. When the opponent counters and inflicts damage upon the puppet or the puppet inflicts damage on the enemy, the cursed seal will take effect, causing the kanji 'curse' (呪) to disappear from the puppet's forehead and the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile puppet. Like the original technique, the user's body is left defenseless while the ability is active and any injury done to the victim's body is also reflected upon their true body, but this can be rectified if the user cancels the technique just before any damage is received. Unlike the original, the user does not have to worry about the target's will overpowering their own, as it is sealed in the puppet.
Technique: Yamanaka Clan Telepathy
Field: Ninjutsu
Type: None
Rank: C-rank, A-rank
Class: Supplementary
Range: 15m (C-rank), 225m (A-rank)
Hand Seals: None
Duration: Five Posts
Cooldown: Five Posts
Drawbacks: It requires that the user be in a state of meditation where he/she can actually focus their own chakra on others. In other words, the user must remain stationary while the technique is being used.
Chakra Cost: 15 (C-rank), 25 (A-rank)
Description: This technique allows the user to telepathically communicate with other people. The user can also transfer this ability to another person by touching their forehead. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect.
Technique: Mind Blast
Field: Ninjutsu
Type: None
Rank: C-rank
Class: Supplementary
Range: 4m
Hand Seals: Technique specific hand seal
Duration: Four Posts (Target Disorientation)
Cooldown: Four Posts
Drawbacks: None
Chakra Cost: 15
Description: The user projects a violent surge of chakra from their mind to the target's, temporarily disorienting them and also hurting the target's mind itself. This often results in a headache after-effect which can persist in the long-term for the target.
Name: Yamanaka Clan
Affiliation: Konohagakure
Description: The Yamanaka clan (山中一族, Yamanaka Ichizoku) is a family of ninja found in Konohagakure. They specialize in mind related techniques, and they own and run a flower shop in the village. The members of this clan specialize in mind-centered techniques which makes them experts at intelligence gathering and espionage.
Family Head: None
Known Members
None
Kekkei Genkai
Name: Mind Body Switch Technique
Field: Ninjutsu
Class: Supplementary
Range: All ranges
Description: The Mind Body Switch Technique is the signature ability of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance.
Perquisites: Unless the target is still and/or left immobile, this kekkei genkai has a low success rate against player characters and can be more easily avoided. This technique can be used freely against a non-player character or wild animal, however, but the duration of control and cooldown doesn't change. This technique lasts for five of the users post, with limited use of their lowest-level jutsu and player characters that are your rank or higher have a chance of kicking you out of their own consciousness for that duration. The cooldown is ten posts. Upon the use of this technique or if the user misses his/her target the user's physical body will be weak and immobile for as long as he/she is in control of their target and the user will be unable to return to it until after three posts. All damage received while in control of the target is also received by the user's true body.
Chakra Cost: None.
Perks
None.
Jutsu
Technique: Mind Body Disturbance Technique
Field: Ninjutsu
Type: None
Rank: B-rank
Class: Supplementary
Range: 9m
Hand Seals: Technique specific hand seal
Duration: None
Cooldown: Four Posts
Drawbacks: This technique only works effectively against non-player characters and wild animals.
Chakra Cost: How much Chakra is subtracted per thread from this technique?
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will. The difference between this, and the Mind Body Switch Technique is, the caster doesn't project their consciousness into the enemies body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting the enemies to turn on one another. Control can be exerted even from a distance.
Technique: Mind Puppet Switch Cursed Seal Technique
Field: Juinjutsu, Ninjutsu
Type: None
Rank: B-rank
Class: Supplementary
Range: 15m
Hand Seals: None
Duration: Four Posts
Cooldown: Eight Posts
Drawbacks: None
Chakra Cost: 20
Description: The user of this technique firstly transfers their mind into a puppet laid somewhere in advance, near the vicinity of an enemy's predicted path, before manipulating it to attack an intended opponent. When the opponent counters and inflicts damage upon the puppet or the puppet inflicts damage on the enemy, the cursed seal will take effect, causing the kanji 'curse' (呪) to disappear from the puppet's forehead and the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile puppet. Like the original technique, the user's body is left defenseless while the ability is active and any injury done to the victim's body is also reflected upon their true body, but this can be rectified if the user cancels the technique just before any damage is received. Unlike the original, the user does not have to worry about the target's will overpowering their own, as it is sealed in the puppet.
Technique: Yamanaka Clan Telepathy
Field: Ninjutsu
Type: None
Rank: C-rank, A-rank
Class: Supplementary
Range: 15m (C-rank), 225m (A-rank)
Hand Seals: None
Duration: Five Posts
Cooldown: Five Posts
Drawbacks: It requires that the user be in a state of meditation where he/she can actually focus their own chakra on others. In other words, the user must remain stationary while the technique is being used.
Chakra Cost: 15 (C-rank), 25 (A-rank)
Description: This technique allows the user to telepathically communicate with other people. The user can also transfer this ability to another person by touching their forehead. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect.
Technique: Mind Blast
Field: Ninjutsu
Type: None
Rank: C-rank
Class: Supplementary
Range: 4m
Hand Seals: Technique specific hand seal
Duration: Four Posts (Target Disorientation)
Cooldown: Four Posts
Drawbacks: None
Chakra Cost: 15
Description: The user projects a violent surge of chakra from their mind to the target's, temporarily disorienting them and also hurting the target's mind itself. This often results in a headache after-effect which can persist in the long-term for the target.
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